The Line Unbroken – 71: Lost in Mirkwood

After Journey Up the Anduin was an obvious callback to Journey Down the Anduin, Lost in Mirkwood is a callback to Passage Through Mirkwood, both in theme (going through Mirkwood, orcs and spiders) and in mechanics (branching paths through the quest). A lot more difficult though. Continue reading

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The Line Unbroken – 70: Journey Up the Anduin

Alright, moving along from Harad we enter the Wilds of Rhovanion deluxe expansion with Journey Up the Anduin, the counterpart to the Core Set Journey *Down* the Anduin (And as far as I’m concerned it definitely is ‘down’, not ‘along’, I will die on this hill river). This quest is a bit more difficult than its core counterpart, but fun, and certainly interesting. Continue reading

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The Line Unbroken – Haradrim Cycle Wrap-Up

So that’s one more cycle down and consequently time to take a look at it as a whole. The Haradrim cycle had solid quests and an interestingly varied selection of player cards, with a nice thematic link between the player cards and the story of the cycle. Continue reading

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The Line Unbroken – G9: Attack on Dol Guldur

So, Attack of Dol Guldur. The 2017 GenCon/Fellowship event quest, GenCon 2017 having occurred in the middle of the Haradrim cycle. I’ve written about this quest before since I played it at a Fellowship event and some months later beat it. So I have an easy time figuring out what I should be doing, but it’s still very difficult. Continue reading

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The Line Unbroken – 69: The Crossings of Poros

The Haradrim cycle concludes with The Crossings of Poros. This cycle is full of great and challenging quests, and this to my mind serves as a great capstone both in terms of difficulty and quality. Continue reading

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The Line Unbroken – 68: The Dungeons of Cirith Gurat

Alright, Dungeons of Cirith Gurat. Big moment in the story of the cycle, as the capture of Kahliel’s son was something put in specifically to make him more sympathetic as a character (to dispel the perspective of Haradrim just being enemies) – so finally rescuing him is a big deal. It’s also another take on the previously seen quest concept of breaking friendly characters out of captivity. As executions of that idea go, it’s… I’d say mixed. Continue reading

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Ignoring the Rules: Multiple Contracts

Alright, it’s been a while since I did one of these, but the latest cycle offered up a fantastic subject with the introduction of contracts, and the attendant rule that you can only use one contract in a deck. Let’s explore the hypothetical possibilities of what we could do if we were allowed multiple contracts in a single deck… Continue reading

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The Line Unbroken – 67: The Black Serpent

Alright, returning to the Haradrim cycle I face The Black Serpent. As one might hope from a confrontation with the only specifically named Haradrim enemy from the books, this to my mind stands out as one of the better quests in a cycle full of good quests. The player cards are an interesting mix as well. Anyway, let’s get into it. Continue reading

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Deckbuilding Challenge: Three Hunters Pelennor

It has been a long time since I tackled a deckbuilding challenge, but that will now be rectified. I’ve actually had a couple of deckbuilding challenges in mind since some time last year but failed to get round to actually doing them, but now I’m at least getting to this one.
(As usual, if you have other deckbuilding challenges you would like to suggest for me, feel free to do so) Continue reading

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The Line Unbroken – Return of the King Wrap-Up

Having made it through Mount Doom, I have wrapped up not just the Mountain of Fire expansion, not just the quests telling the story of Return of the King, but the entirety of the saga campaign. A momentous occasion for me writing this blog. Continue reading

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