The Line Unbroken – N23: Nightmare The Lonely Mountain

The Lonely Mountain is a gimmicky quest, but I’ve never had a big problem with it. In the context Nightmare I may actually prefer it to the other two quests from the box since the Nightmare decks for Flies and Spiders and Battle of Five Armies have a tendency to accentuate the potential to randomly screw you over, whereas Lonely Mountain at least remains pretty consistent.
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Design Debates – Multiplayer Scaling

This is a subject I’ve been intending a Design Debates post on for some time. On the face of it the way this game scales into multiplayer seems very simple – each round you reveal one card from the encounter deck for each player in the game. Of course, not all encounter cards are created equal, and in particular some cards in one way or another end up scaling themselves so they become more or less dangerous depending on certain conditions, among them player count, at which point the scaling becomes somewhat wonky since it’s being compounded.
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The Line Unbroken – N22: Nightmare Flies and Spiders

Alright, this has been delayed by the new year and me being ill, but let’s pick up The Line Unbroken where I left off, mid-way through the Nightmare Hobbit saga. To put it another way, getting to the good half of the Nightmare Hobbit saga. I have many problems with the quests in the first Hobbit box, whether in standard or Nightmare, but the second is a big improvement. There are still problems which can randomly destroy games, but the experiences by and large are much more enjoyable.
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Deck: Unless the King should come again

As I mentioned when I was talking about my local Fellowship event, I was quite pleased with the deck I built for it and thought a slightly polished version of it might be something I could put to more general use. So here it is, polished up.
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What Might Have Been: Flight from Moria

As I mentioned in my Nightmare Dwarrowdelf Wrap-Up for The Line Unbroken, Flight from Moria is a prime candidate in my opinion for a slight redesign. As with Escape from Dol Guldur I’m focusing particularly on the Nightmare version of the quest because I think it is a definite improvement on the basic version but there are still some respects in which it missed the mark.
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The Line Unbroken – N21: Nightmare Dungeons Deep and Caverns Dim

Alright, we come now to the end of the first set of Hobbit Nightmares. Once I’ve done this quest I can move onto some substantially better ones. Must be Christmas.
Actually I meant to have this done a while back but unexpectedly came down ill on the 15th of December, leaving me unable to do much of anything really, but the lasting effects meant in particular it was over a week before I could even consider talking my way through a video for an hour or more. I’m done now though, so let’s talk riddles.
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Attack on Dol Guldur Review

Alright, this is going to be my more detailed review of the Attack on Dol Guldur scenario, covering all the individual cards and the challenges they pose to you. Obviously this entails very clear spoilers for the quest, so don’t read if you want to play it blind the first time. If on the other hand you’re looking for a clearer idea of what you’ll be up against, or if you’ve already played the quest and want an outside perspective on how to beat it, then hopefully this will be useful to you.
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Fellowship Event 2017: Attack on Dol Guldur

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My local Fellowship event was on Sunday. I enjoyed it a lot and of course I’m glad to get my copy of the quest and the nice new playmat, though we weren’t as successful as last year as we lost the quest after a lengthy struggle. Only very narrowly though, there were a few slight changes which could have led to our victory.
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Ignoring the Rules: Restricted

Continuing on this idea of disregarding important rules, one thought which probably occurs to players pretty often is the idea is what would happen if the Restricted rule didn’t exist – many interesting potential card combinations are blocked when you realise that three of the desired attachments are Restricted and thus can’t all be attached to the same character.
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The Line Unbroken – N20: Nightmare Over the Misty Mountains Grim

I think it’s pretty rare in this game I find myself damning with faint praise, but here I would have to say that Over the Misty Mountains Grim is certainly the least objectionable of the quests in the first Hobbit box. The two-part nature of it is somewhat interesting, but both parts have the potential to destroy unwary or unlucky players in different ways, and the Nightmare version largely accentuates this.
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