6 AP Challenge: The Dunland Trap/Across the Ettenmoors

6 AP Challenge: Introduction
6 AP Challenge: Return to Mirkwood & The Long Dark
6 AP Challenge: The Dunland Trap/Across the Ettenmoors Preamble

The playthroughs of The Dunland Trap and Across the Ettenmoors last Sunday went well aside from my computer having issues and the fact it seems like the stream cut out a little way into my final play of Ettenmoors (which I won). I’d been worried my computer was going to crash and said as much, but instead just the stream went off somehow and so most of that game was lost into the ether. Regardless, I was successful and so now I can take you through the decklists.
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The Line Unbroken – Angmar Awakened Cycle Wrap-up

Once again we come to the end of a cycle, the fifth cycle in the game. The Ring-maker cycle I noted was interesting for me since it was around when I started getting particularly into the game – well the Angmar Awakened cycle was interesting because it was the first cycle to come after I started this blog. Of course it also hit a bunch of thematic points which really appealed to me, set itself apart as my favourite cycle yet, and to my mind is where the game’s design really hit the high plateau of quality on which it still resides. Continue reading

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Deck: Master Manipulator

There are various reasons why I build particular decks. Sometimes I’m pursuing a particular archetype, sometimes I’m trying to do something different with an idea someone else had, a lot of the time I’m inspired by one particular card and branch out from there. And where that card comes from likewise varies – sometimes it’s a card I’ve just reviewed, sometimes it’s a newly released card, sometimes it’s an older card which just happened to come up in conversation and I decide I want to do something with it. This deck is the latter case, a couple of times recently people were once again discussing the Master of Lore errata and how he’s not that good any more – and I was reminded of the time I used him in The Line Unbroken. My big conclusion from that use was that he’s still potentially a useful ally if you can get him out with plenty of rounds still to go and deal with the consequent hit to your early-game. Those certainly aren’t impossible things to achieve, so I figured I’d give it a go.

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Top 10 Villains in the LotR LCG

Alright, so I can’t actually remember when I initially had the idea for this post, but it was definitely quite a while ago. The subject of who is the best villain in the LotR LCG is certainly one which has been discussed quite a few times before, and I guess it may simply have been that at some point I was randomly casting around for ideas of interesting top 10 lists I could make up/put together to provoke opinions and discussions and so on. This certainly should work OK for that. So anyway, this is my take on the top 10 villains in the LotR LCG. Needless to say, once I get into the actual list this will include spoilers for the cycles these villains appear in, both in terms of gameplay mechanics and story – so if you’re not fully up to date and want to play through quests blind and/or want to experience the story as you’re playing through the game rather than have details given away in advance, you shouldn’t read through the list until you finish the Dream-Chaser cycle.
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6 AP Challenge: The Dunland Trap/Across the Ettenmoors Preamble

6 AP Challenge: Introduction
6 AP Challenge: Return to Mirkwood & The Long Dark

Alright, back to the 6 AP Challenge. This Sunday I should be attempting The Dunland Trap and Across the Ettenmoors. As in the previous instalment, this is one difficult quest and one easier quest, but for the more difficult quest I’m using a considerably more potent hero lineup, so we’ll see how it works out for me. Continue reading

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The Line Unbroken – G7: Murder at the Prancing Pony

Murder at the Prancing Pony, like Ruins of Belegost, really did well at the point which is probably the most important aspect of a GenCon or Fellowship event quest – it’s memorable. It really stands out as being not quite like anything else, so I guess the basic design philosophy behind the two event quests in 2015 was something like “Let’s do something totally different and kind of offbeat compared to the rest of the game.” Continue reading

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The Line Unbroken – G6: Ruins of Belegost

Before I wrap up the Angmar Awakened cycle, I have to get through the GenCon and Fellowship Event quests from 2015. It’s a while since the last one of these since Old Forest and Barrow Downs just folded into my campaign, but here we are. So, Ruins of Belegost was first released at GenCon 2015, and as a reminder I do follow my card pool restrictions as accurately as I can – which in this case means I can at most use cards as far as Land of Shadow and Escape from Mount Gram, since both of those were also available at GenCon. Continue reading

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