The Line Unbroken – C14: Siege of Gondor

Exiting the Paths of the Dead and heading down the southern coast of Gondor, the Line Unbroken campaign takes its run at Siege of Gondor next. An easily overlooked quest (it actually got omitted from the recently run quest championship), but nevertheless an interesting challenge in and out of campaign mode.
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The Line Unbroken – C13: Passing of the Grey Company

The Line Unbroken makes its return to the Lord of the Rings saga campaign for the three quests of Flame of the West. This is possibly my favourite part of the campaign so I’m very much looking forward to getting into these, starting here with Passing of the Grey Company.
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The Line Unbroken – 57: Temple of the Deceived

Temple of the Deceived was if nothing else a highly thought-provoking quest, giving us the biggest twist on location/travel mechanics that we’ve had in this game. Some people were so enthused by the concept that they felt this would be an essential part of a 2nd edition of the game (on the possible imminence of which there was of course much debate as well), viewing it as a clear improvement on the standard mechanics. Personally I disagree, but it is nonetheless very interesting to deal with it for this specific quest.
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Deck: Incánus in the South

There’s a bit of a story behind how I came to build this deck. A while back, with the full LotR Saga campaign being on OCTGN, my brother and Qwaz and I started a three-player campaign (which I may have other things to say about in future). Qwaz just wanted to play one of his favourite pre-existing decks tweaked appropriately for each quest, while me and my brother built specially for the campaign – but we figured we’d also go for favourites, in our cases picking favourite heroes to build around rather than existing decks. In my case that meant Gandalf, and as a result of the sphere distribution of the other two I had the Leadership sphere all to myself. After some thought I came up with two possible ideas, built them both and picked the one I thought I’d prefer. One was using Elfhelm for all the Mount synergy around the table, the other Kahliel for a Harad deck. In the end I picked the Elfhelm deck for the campaign as I felt he would be more interesting for cross-table synergy, whereas the Harad deck would be much more focused on itself. But of course this left me with another deck ready for testing. This is that deck.
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The Line Unbroken – 56: Thing in the Depths

Thing in the Depths is interesting among other reasons because it has two quest-specific encounter sets rather than just the one – which presumably is the reason why it had one less player card than usual (the additional card being shifted back into Flight of the Stormcaller instead). Half of the quest also is kind of revisiting something we’ve done before but in yet another different way. There’s a fair amount of stuff going on with this adventure pack.
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Scouting Ahead

Despite the title, this blog post is not about the side-quest Scout Ahead. There is a similarity though, because this is about kind of the same thing on a larger scale – the side-quest has you scout ahead within a quest to see what your next few reveals/shadow cards will be, but what I want to discuss is the larger scale scouting ahead you can do before playing a quest. That is, how one can examine the encounter deck to get an idea of what deck(s) to bring and/or how you may want to sideboard them to better suit the quest. Obviously the same principles can apply if one is custom building their decks for a specific quest.
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The Line Unbroken – 55: Flight of the Stormcaller

Alright, Flight of the Stormcaller. Rated by some people as one of the best adventure packs this game has had, and pretty reasonably since it’s a great quest and gave us one of the best glue heroes we have and some other good cards. It’s also the second Sailing quest and therefore where Sailing starts getting that bit more interesting since the first one was kind of a tutorial.
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The Joy of Variety

This blog post is essentially going to be me just expounding on thoughts I had following a tweet I received in response to my Beregond’s Armoury deck:

It also I suppose touches on the general appeal of solo/co-op PvE games as opposed to PvP.
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The Line Unbroken – 54: Raid on the Grey Havens

And The Grey Havens is rounded out by Raid on the Grey Havens. After two gentler quests to start off with, the third in the box is a much bigger challenge, following the same rough pattern as The Lost Realm before it (though of course all the details are totally different).
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The Line Unbroken – 53: Fate of Numenor

Continuing on The Grey Havens, Fate of Numenor brought us the first instance of what could perhaps be seen as another theme within this cycle – of doing interesting and different things with locations. It’s also the key moment in the beginning of the story for the cycle, which I love. The theme here is arguably rather more interesting than the quest itself (though it’s still a fine quest).
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