Ignoring the Rules: Restricted

Continuing on this idea of disregarding important rules, one thought which probably occurs to players pretty often is the idea is what would happen if the Restricted rule didn’t exist – many interesting potential card combinations are blocked when you realise that three of the desired attachments are Restricted and thus can’t all be attached to the same character.
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The Line Unbroken – N20: Nightmare Over the Misty Mountains Grim

I think it’s pretty rare in this game I find myself damning with faint praise, but here I would have to say that Over the Misty Mountains Grim is certainly the least objectionable of the quests in the first Hobbit box. The two-part nature of it is somewhat interesting, but both parts have the potential to destroy unwary or unlucky players in different ways, and the Nightmare version largely accentuates this.
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Ignoring The Rules: The Zigil Miner Errata

This is an idea I’ve had for a while, and in fact I did it for the first time quite some time ago when I built a joke deck using all three regular versions of Aragorn. I’ve always intended to revisit the basic concept though, and this seemed a good time for it.
The basic concept is to examine some of the rules in the game by looking at what would happen if they weren’t there. In this case I’ll be disregarding the errata to the Zigil Miner to see how ridiculous the release version was (I got into the game around the start of the Ring-maker cycle, so I’ve never played with the original pre-errata Zigil Miner before, which is another reason I wanted to do this, just to satisfy my own curiosity). That’s why I feel this is timely – with the most recent FAQ fresh in everyone’s minds it’s interesting to go back and take a look at some older and less controversial errata.
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The Line Unbroken – N19: Nightmare We Must Away, Ere Break of Day

Next up on my trek through the Nightmare quests are the quests from the Hobbit boxes. Reminder – as I noted when I started on the Khazad-Dum Nightmares, these were released in the same gap in the regular release schedule as a Game Night Kit as the KD quests were as a POD, and then the second batch were likewise in line with the Dwarrowdelf. So having done it in the order I have I’m now going slightly backwards in terms of my available card pool.
These are very much not my favourite quests in the game. In fact I might go so far as to say the first Hobbit box is my least favourite release in the whole of the game quest-wise. It’s certainly my least favourite big box. So these Nightmares in turn are going to be fairly negative for me, but I have to do it regardless so here we go.
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FAQ 1.9 was released and I have Opinions

Well, I was debating which of a couple of different posts in progress I should be finishing off, and then we finally got the new FAQ, and I have Opinions, so we’re going to talk about that. I think this is the first time I’ve done a post that’s specifically addressing current news in the game – a lot of the time I tend more toward the analytical and looking all over the card pool, but this FAQ prompts a lot of thoughts so I think it merits a post to itself.
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The Line Unbroken – Nightmare Dwarrowdelf Wrap-Up

Another cycle of Nightmare done. And oddly not much comes to mind to say about it in general. Perhaps the most noteworthy thing about this cycle of Nightmare is that a lot of it just didn’t make a strong impression on me. Of course I’m not particularly enthusiastic about a lot of the base quests in this cycle either, but notably the Nightmare decks largely failed to rehabilitate them from my perspective.
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The Line Unbroken – N18: Nightmare Shadow and Flame

Well, I’ve reached the end of the second cycle of Nightmare. Shadow and Flame’s Nightmare deck doesn’t do one thing people might have hoped for or at least expected – it doesn’t stop people breaking it – but it does certainly ramp up the challenge significantly and in some fairly interesting ways if you’re not breaking the quest.
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A Tribute to the First Age of Cardboard of the Rings

This post isn’t really about the game, rather it’s about the community of the game since a significant change is occurring therein.
If you haven’t been paying attention to the news emanating from Cardboard of the Rings, the big occurrence is the end of the ‘First Age’ of CotR, marked by the departure of three of the hosts. As Cardboard of the Rings has actually been running since slightly before the game was even released and has been pretty central to a lot of the online community for as long as I’ve been aware of it, this is a momentous occasion which deserves to be marked. And as I write a blog about the game, I unlike so many other people have an easy means by which to broadcast my thoughts on it to more of the community.
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The Questions of Deck Testing

I talk a fair bit about testing my decks, and indeed deck testing accounts for a significant proportion of my time playing this game, but I’ve never before really detailed how I test decks, which it strikes me as a fruitful line of discussion. Now I should mention at this point that I don’t think there is a definitively correct way to test your decks. You do whatever works for you regardless of what other people might prefer. But there are definitely worthwhile insights to be found by examining the question.
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The Line Unbroken – N17: Nightmare Foundations of Stone

Well here we are at Foundations of Stone. This was my favourite quest from the Dwarrowdelf cycle originally so naturally I’m very pleased to have come to it in Nightmare. This was always a quest with a bunch of interesting ideas, and the Nightmare deck is well realised to (mostly) focus on those interesting ideas, and as a result the quest probably remains my favourite from the cycle.
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