Monthly Archives: April 2015

The Line Unbroken – 9: Return to Mirkwood

And so we come to the end of the cycle. And for the first time in the Line Unbroken, I am going to be breaking my usual rule that I always use the new hero in one of my decks … Continue reading

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Introducing the Anti-Coaster Challenge

I imagine a large portion of what little readership I have will be familiar with the Tales from the Cards Card Spotlights, in which underused cards are examined, analysed, and finally evaluated as either ‘gems’ or ‘coasters’. If not, then … Continue reading

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The Line Unbroken – 8: The Dead Marshes

Out of the hills, into the marshes, we are closing in on the creature Gollum, tricksy as he is. The Dead Marshes is the first quest to introduce a whole new mechanic as its quest-specific gimmick, in the form of … Continue reading

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The Line Unbroken – 7: Hills of Emyn Muil

Sound the triumphal march, set the merry joy-bells ringing and make a joyful noise unto the skies, because the Line Unbroken has officially arrived at the most boring quest in the game! I suppose a point in favour of Emyn … Continue reading

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The Line Unbroken – 6: Journey to Rhosgobel

Continuing the diversion from the primary point of this quest cycle (finding Gollum), we find ourselves helping out Radagast the Brown and a wounded eagle. As mentioned elsewhere on this blog, I’ve always liked the magical side of LotR, so … Continue reading

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Breaking the Uniqueness Rules

This game has a number of fairly precise rules and restrictions. Obviously, all games have rules, that’s what makes them function properly. But then out of curiosity, playfulness, or a desire to better appreciate the well put together structure of … Continue reading

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The Line Unbroken – 5: Conflict at the Carrock

I tend towards the opinion that on the whole, this game has gotten better over the course of its life so far. Of course the attendant implication of this is that the game was less good earlier, and therefore that … Continue reading

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Design Debates – Threat Costs

I have a great respect for the designers of this game. While it can seem complicated when you’re just starting out learning it, once you have the basics down you realise the core mechanics are pretty simple – pay resources … Continue reading

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